Yummi is a mobile app that was specially created to help users store their best food memories. It is a platform where you can share your eating experiences, discover different meals, and log food images so that you never forget the fine cuisine you’ve tasted.
This application is a social utility for all things food that will make every delicious moment of your life easier to remember. Yummi turns your idle food photos into foodprints that are well-organized, catalogued, and tagged. In addition, you can follow friends’ recommendations while deciding where to go and what to eat.
The client wanted to create a food journal for iOS with meal photos and reminders of the places where they were taken. The app was initially planned to be mostly for private use but with sharing options. The customer had the wireframes ready and thus chose to begin our collaboration in the UI stage.
The work on UI mockups began with a style choice. Though the process was quite tedious, the final version met all of the client’s expectations. At the time, the concept of a closed platform was changed to a social network with an option to keep information private. Our designers never stopped creating UI design for the project because new features were being added constantly, even during the development stage.
Colors and Color Codes
After the detailed estimate and the backlog were presented to the client, we began developing the app. Having seen the development process and the way the team works, our customer decided to go fully agile. The client set the top-priority functions from the backlog and added new features, all the while taking the developers’ opinions into account. We planned our work two weeks ahead and the client focused on the tasks from the plan. The estimate was kept in mind only as a basis.
The total volume of work done was much greater than initially planned. We successfully developed the backlog features faster than estimated and completed many additional tasks. The latter influenced the timeframe a bit, but the customer was satisfied with the end result.
In addition to the above totals, the project was continuously guided by a project manager (180 hours spent) and tested by a QA engineer (532 hours spent).
The application was released in June 2016.
After the app’s release, the client received initial feedback from users. Based on their opinions, we continue working on the app to optimize and improve it as well as to add new features. At present, the customer is intensifying his efforts to carry out a successful marketing campaign.