Log Your Foodprints. Never Forget Again.

About the App

About the App

Yummi is a mobile app that was specially created to help users store their best food memories. It is a platform where you can share your eating experiences, discover different meals, and log food images so that you never forget the fine cuisine you’ve tasted.

This application is a social utility for all things food that will make every delicious moment of your life easier to remember. Yummi turns your idle food photos into foodprints that are well-organized, catalogued, and tagged. In addition, you can follow friends’ recommendations while deciding where to go and what to eat.

GOALS

GOALS
Give users a tool to create a food diary solely with photos
Enable the ability to easily recall and search through food memories
Provide a platform to discover new and interesting foods
Select and choose popular foodies to follow and get ideas based on your palate
Effectively find great places to eat when you crave something and are nearby

FEATURES

FEATURES

FOOD LOG

FOOD LOG
A personal food diary that uses photos to chronicle past meals

INTUITIVE CALENDAR

INTUITIVE CALENDAR
View all posts in a beautiful calendar to recall past food memories. Images are auto organized chronologically by time of meal, not by posting time.

GEOLOCATION TARGET

GEOLOCATION TARGET
Utilize geotags to identify place location and easily retrieve memories there prior.

Friends’ Feeds

Friends’ Feeds
Discover new ideas based on public posts by friends and popular foodies they may follow

EXPLORE NEARME

EXPLORE NEARME
NearMe shows nearby foodprints, sorted according to the distance from the user’s location

CONVENIENT FILTERS

CONVENIENT FILTERS
Filter posts by location, cuisine, and time

Discover

Discover
Explore delicious eats nearby and befriend new foodies.

Initial Request

Initial Request

The client wanted to create a food journal for iOS with meal photos and reminders of the places where they were taken. The app was initially planned to be mostly for private use but with sharing options. The customer had the wireframes ready and thus chose to begin our collaboration in the UI stage.

EXECUTED WORK

EXECUTED WORK

UI design

UI design

The work on UI mockups began with a style choice. Though the process was quite tedious, the final version met all of the client’s expectations. At the time, the concept of a closed platform was changed to a social network with an option to keep information private. Our designers never stopped creating UI design for the project because new features were being added constantly, even during the development stage.

Total time spent on UI design:

424 hours

424 hours

Color Scheme

Color Scheme

Colors and Color Codes

Active color
main text
Additional color
plain text
warning color
background

Iconography

Iconography

Icons set

DEVELOPMENT

DEVELOPMENT

After the detailed estimate and the backlog were presented to the client, we began developing the app. Having seen the development process and the way the team works, our customer decided to go fully agile. The client set the top-priority functions from the backlog and added new features, all the while taking the developers’ opinions into account. We planned our work two weeks ahead and the client focused on the tasks from the plan. The estimate was kept in mind only as a basis.

TIME REPORT

TIME REPORT

The total volume of work done was much greater than initially planned. We successfully developed the backlog features faster than estimated and completed many additional tasks. The latter influenced the timeframe a bit, but the customer was satisfied with the end result.

iOS
  • Estimate of backlog tasks - 971 h
  • Actual time spent - 791 h
  • Additional tasks - 714 h
  • Total time spent - 1505 h
BACK-END
  • Estimate of backlog tasks - 815 h
  • Actual time spent - 670 h
  • Additional tasks - 276 h
  • Total time spent - 946 h
FRONT-END
  • Estimate of backlog tasks - 208 h
  • Actual time spent - 168 h
  • Additional tasks - 59 h
  • Total time spent - 227 h

In addition to the above totals, the project was continuously guided by a project manager (180 hours spent) and tested by a QA engineer (532 hours spent).

The application was released in June 2016.

PM
  • 180 hours spent
QA
  • 532 hours spent

Support and Ongoing Work

Support and ongoing work

After the app’s release, the client received initial feedback from users. Based on their opinions, we continue working on the app to optimize and improve it as well as to add new features. At present, the customer is intensifying his efforts to carry out a successful marketing campaign.

Final results

Final results

Check out the application.